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Race Result Details |
Racer | Floop (floopboop) |
Race Number | 68 |
Date | Mon, 10 Aug 2020 05:39:40 +0000 |
Speed | 88 WPM Try to beat? |
Accuracy | 96.9% |
Rank | 3rd place (out of 4) |
Opponents | sparce (1st place) |
Text typed:
The procedure for dealing with rigid body kinetics problems involves two distinct aspects: tracking the translation of the body's center of mass, where the body is treated as a particle, and tracking the body's rotation, in which you'll utilize the principles of local coordinates and relative angular velocity and acceleration.
— Physics for Game Developers
(book)
by David M Bourg
(see stats)
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