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Racer Floop (floopboop)
Race Number 68
Date Mon, 10 Aug 2020 05:39:40 +0000
Speed 88 WPM Try to beat?
Accuracy 96.9%
Rank 3rd place (out of 4)
Opponents sparce (1st place)

Text typed:

The procedure for dealing with rigid body kinetics problems involves two distinct aspects: tracking the translation of the body's center of mass, where the body is treated as a particle, and tracking the body's rotation, in which you'll utilize the principles of local coordinates and relative angular velocity and acceleration.
Physics for Game Developers (book) by David M Bourg (see stats)

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