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After hearing tales from the locals, I was able to expand my knowledge on who they dubbed, the Alchemist. The sorcerer that hides out atop the Everdawn's Blinding Dungeon. In contrast to the Everbright's Summoner, the Alchemist does most of the fighting himself, throwing projectiles, and using area of effect attacks like potion clouds. Similarly to the Summoner, the Alchemist can escape anything that might approach him by teleporting away. He cannot teleport when spellcasting however, meaning every time he attacks he leaves himself open. Starting by mentioning the projectiles, in my own encounter, I found Decaying Spikes can pierce through armor, and hurt quite a bit. Unfortunately for the Alchemist, these are very easy to dodge. If you approach him too quickly however, they will appear from around his feet facing upward. For the other projectile, the Alchemist can use arrow bundles. These arrows do have quite the punch to them, and can send you flying across the room. From what the locals said, as the Alchemist gets weaker, there's a chance some may be set aflame. Thankfully there's water fountains in the room for most of the fight. This can change however as I've yet to mention another ability the Alchemist has, fluid conversion. The Alchemist is able to convert water to lava, and vise-versa. This can change the tide of the battle quickly if you manage to be burned by him. Now I'll get to the last things the Alchemist can do. He is able to temporarily blind everyone in his room, this is rumored to only last for a short time, so I wouldn't worry too much. The final thing he is able to do is heal himself when weak. Since he is left open for attacks the entire time, with proper weaponry and aggression, his healing can be out-damaged. After hearing all these rumors and putting this information together, I can't help but feel like I've met this person before.
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